request storage - translation to ρωσικά
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request storage - translation to ρωσικά

METHOD BY WHICH COMPUTERS COMMUNICATE
Request-reply; Request/reply; Request-response; Request/response

request storage      

общая лексика

запрашивать память

automatic repeat request         
ERROR-CONTROL METHOD FOR DATA TRANSMISSION
Automatic Repeat Request; ARQ protocol; Automatic repeat-request; Automatic Repeat reQuest
автоматический запрос на повторение передачи
request         
WIKIMEDIA DISAMBIGUATION PAGE
Requests; Request (disambiguation); Request (album); Requests (disambiguation); Requeſt

Ορισμός

main memory
<storage, architecture> The storage device used by a computer to hold the currently executing program and its working data. A modern computer's main memory is built from random-access memory integrated circuits. In the old days ferrite core memory was one popular form of main memory, leading to the use of the term "core" for main memory. Computers have several other sorts of memory, distinguished by their access time, storage capicity, cost, and the typical lifetime or rate of change of the data they hold. Registers in the CPU are fast, few, expensive and typically change every few machine instructions. Other kinds are cache, PROM, magnetic disk (which may be used for {virtual memory}) and magnetic tape. (1996-11-04)

Βικιπαίδεια

Request–response

In computer science, request–response or request–reply is one of the basic methods computers use to communicate with each other in a network, in which the first computer sends a request for some data and the second responds to the request. More specifically, it is a message exchange pattern in which a requestor sends a request message to a replier system, which receives and processes the request, ultimately returning a message in response. It is analogous to a telephone call, in which the caller must wait for the recipient to pick up before anything can be discussed. This is a simple but powerful messaging pattern which allows two applications to have a two-way conversation with one another over a channel; it is especially common in client–server architectures.

For simplicity, this pattern is typically implemented in a purely synchronous fashion, as in web service calls over HTTP, which holds a connection open and waits until the response is delivered or the timeout period expires. However, request–response may also be implemented asynchronously, with a response being returned at some unknown later time. When a synchronous system communicates with an asynchronous system, it is referred to as "sync over async" or "sync/async". This is common in enterprise application integration (EAI) implementations where slow aggregations, time-intensive functions, or human workflow must be performed before a response can be constructed and delivered.

In contrast, one-way computer communication, which is like the push-to-talk or "barge in" feature found on some phones and two-way radios, sends a message without waiting for a response. Sending an email is an example of one-way communication, and another example are fieldbus sensors, such as most CAN bus sensors, which periodically and autonomously send out their data, whether or not any other devices on the bus are listening for it. (Most of these systems use a "listen before talk" or other contention-based protocol so multiple sensors can transmit periodic updates without any pre-coordination.)

Μετάφραση του &#39request storage&#39 σε Ρωσικά